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Unreal Particle System Fundamentals

by Adam Ostridge

Unreal Engine 4 is one of the most broadly used games engines across several industries. This course will cover all the fundamental systems used in Unreal to create incredible visual effects.

What you'll learn

Unreal Engine 4 is one of the most commonly used games engines throughout several industries. Included within the engine is a powerful particle system. In this course, Unreal Particle System Fundamentals, you'll learn the fundamentals of the Cascade particle system editor in Unreal Engine. First, you'll learn all about the interface. Next, you'll move through some of the modules and functionality they can provide. Finally, you'll wrap up the course by learning about beam emitters and anim trails. To do all of this, you'll be walking through the creation of a AAA explosion effect and a lightning sword effect. This will cover some of the fundamental artistic elements and decisions that go into creating robust particle systems. By the time you complete this course, you should have a solid knowledge of the Cascade system as well as some handy pointers for creating awesome effects! Software Required: Unreal Engine 4

Table of contents

About the author

Adam is a VFX artist with several years experience in the games industry having worked on titles such as VR Worlds for the Playstation VR. He now works as a freelancer for numerous clients to create powerful effects for their projects and experiences drawing on his production experience and knowledge of various tools, engines and techniques. He also helps create educational material focusing on these techniques and the creative role that VFX artists play in the games industry.

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