In this series of UDK tutorials we will learn some of the common ways to create user feedback in UDK. We'll get started by discussing the different ways to create user feedback based on the intended audience of the game. We'll cover creating some of the more obvious forms of user feedback that would be targeted toward the casual gamer audience. After that we'll look at some more challenging ways to create user feedback like creating subtle hints through audio or a material that shimmers for a moment. Then we'll continue by learning how to create a material instance to make our objects glow if they are usable and also how to give the user feedback through text. So by the end of this course, you'll have all the knowledge you need to begin creating helpful gameplay in your own game projects.
Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.