Expanded Library

Using DataTables to Create Data Driven Gameplay in Unreal Engine

by Jonathan Daley

In this Unreal Engine tutorial, we'll learn how a game developer can use data to drive gameplay in Unreal Engine 4. Software required: Unreal Engine 4.6.1, Microsoft Visual Studio 2013, Microsoft Excel 2013, Notepad++.

What you'll learn

In this Unreal Engine tutorial, we'll learn how a game developer can use data to drive gameplay in Unreal Engine 4. Additionally, we'll learn how to import data from a spreadsheet into the engine, and how that data affects gameplay. This series also teaches how to easily create custom Blueprint nodes by writing C++ code in a Blueprint Function Library. By the end of this Unreal Engine training, you'll be able to accomplish more in your games with the help of DataTables. Software required: Unreal Engine 4.6.1, Microsoft Visual Studio 2013, Microsoft Excel 2013, Notepad++.

About the author

Jonathan Daley is an indie game developer with a passion for game design, programming, and storytelling in games. He is the CEO, Lead Designer, and Lead Programmer of Nacelle Games, LLC, an independent game studio who is 'Making The Games We Want To Play'. Jonathan has two college degrees: a Bachelor of Arts in English Literature from UNC Charlotte, and an Associates in Applied Sciences in Simulation and Game Development from Central Piedmont Community College. He has created over a dozen games,... more

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