Course info
Mar 26, 2015
1h 58m

In this Unreal Engine tutorial, we'll learn how a game developer can use data to drive gameplay in Unreal Engine 4. Additionally, we'll learn how to import data from a spreadsheet into the engine, and how that data affects gameplay. This series also teaches how to easily create custom Blueprint nodes by writing C++ code in a Blueprint Function Library. By the end of this Unreal Engine training, you'll be able to accomplish more in your games with the help of DataTables. Software required: Unreal Engine 4.6.1, Microsoft Visual Studio 2013, Microsoft Excel 2013, Notepad++.

About the author
About the author

Jonathan Daley is an indie game developer with a passion for game design, programming, and storytelling in games.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello everyone, my name is Jonathan Daley. I'm the lead programmer and a designer at independent game studio, Nacelle Games. Our current project is Rose Racer, a car racing game for the PC. In this course, we'll learn how to create dynamic data driven gameplay systems in Unreal Engine 4 using data tables, and we'll also have an introduction to C++ in Unreal Engine 4 using a blueprint function library. Some of the key takeaways from watching this course will include how to create a data table by defining a C++ data structure, how to import data into the engine from a comma-separated value file, how a programmer can easily write custom blueprint nodes in C++ using a blueprint function library, and we'll also get a good example of a work flow between Unreal Engine 4 and Visual Studio 2013. By the end of the training, you'll have learned how to create dynamic data-driven gameplay systems in Unreal Engine 4, as well as how to create your own blueprint nodes using C++ and a blueprint function library. I'm excited to work with Digital Tutors and share these techniques with you. So let's get started with the first lesson.