Using Dyverso for Motion Graphics in RealFlow and Maya
Oct 19, 2015
In this RealFlow and Maya tutorial, we'll learn the entire pipeline for creating an animated logo bumper. We'll start by taking a logo created in Illustrator and create a 3D mesh out of it in Maya. From there, we'll bring the mesh into RealFlow where we'll use the Magic daemon with the Dyverso solver to animate a fluid simulation that forms our logo. After finishing our particle simulation in RealFlow, we'll bring it back into Maya for rendering before bringing everything into After Effects for final compositing and animation. We'll also look at creating a simple jingle for our bumper in Audition. By the end of this RealFlow and Maya training, you'll have a solid understanding of the techniques used to create an animated logo bumper for TV. Software required: RealFlow 2015, Maya 2015, Illustrator CC 2015, After Effects CC 2015.
Dan is an author at Pluralsight with a passion for helping others. Long before Dan ever officially donned his recording headset, he was a dedicated forum moderator with Digital-Tutors (now a Pluralsight company), helping out members with problems they encountered across a wide variety of software. Since then, he joined our team and continues to help others every day with their CG challenges.
Introduction and Project Overview Hi everyone, my name is Dan LeFebvre. For over a decade, I've worked around the U. S. for a number of boutique studios, as well as larger companies such as the U. S. Air Force and now Pluralsight. During that time, I've had a chance to work on a wide range of Motion Graphics projects for studios with a focus on creating for broadcast TV. Something I've learned while working at smaller studios is a lot of times you don't have the luxury of handing projects off to other teams, so in this course we're going to take a look at the entire pipeline of creating an animated logo bumper that you might see on TV. Now we'll use a suite of tools to do this, but mainly we'll focus on using RealFlow's DYVERSO solver to create our fluid effects before rendering them out of Maya, and bringing it all into After Effects for final compositing and animation. Now we have a lot to cover so we'll move pretty quickly, but by the end of this training, you'll have learned the entire pipeline for putting together your own animated logo bumper. I'm really excited to share this entire process with you, so with that, let's get started with the first lesson.