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Using Handles and Gizmos in Unity

by Brady Wright

Throughout this Unity tutorial, we'll learn the essentials of using gizmos and custom editors to draw our own handles giving us greater visual control over our game objects. Software required: Unity 4.5, MonoDevelop.

What you'll learn

Throughout this Unity tutorial, we'll learn the essentials of using gizmos and custom editors to draw our own handles giving us greater visual control over our game objects. We'll start with the fundamentals of how to control basic aspects of our objects by drawing handles into the scene view. We'll then move on to learning advanced techniques using handles and gizmos, giving us visual control over our game's objects. By the end of this Unity training, you'll have the knowledge you need to create easy-to-use visual controls, drawn right into your game's world, to control various aspects of your game's design. Software required: Unity 4.5, MonoDevelop.

About the author

Brady Wright is the founder at Above and Beyond Software, based in Oklahoma City. He has been developing with the Unity 3D game engine since 2009. His work includes many published mobile game titles as well as a series of popular plugins for the Unity game engine available on the Unity Asset Store.

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