Description
Course info
Rating
(20)
Level
Advanced
Updated
Jan 20, 2015
Duration
2h 2m
Description

Throughout this Unity tutorial, we'll learn the essentials of using gizmos and custom editors to draw our own handles giving us greater visual control over our game objects. We'll start with the fundamentals of how to control basic aspects of our objects by drawing handles into the scene view. We'll then move on to learning advanced techniques using handles and gizmos, giving us visual control over our game's objects. By the end of this Unity training, you'll have the knowledge you need to create easy-to-use visual controls, drawn right into your game's world, to control various aspects of your game's design. Software required: Unity 4.5, MonoDevelop.

About the author
About the author

Brady Wright is the founder at Above and Beyond Software, based in Oklahoma City.

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