Description
Course info
Level
Intermediate
Updated
Sep 1, 2010
Duration
1h 43m
Description

In this series of lessons, we will learn how the RealFlow RenderKit can be used inside of Maya. The RealFlow RenderKit is an extremely powerful set of tools for rendering RealFlow particle data directly within our primary 3D application. With the RealFlow RenderKit, we have the ability to control the size and shape of our rendered particles, we can increase or decrease the number of particles that are rendered, and we can also shade our particles based on RealFlow magnitude data. Using the RealFlow RenderKit, we can also generate meshes around our particles at render time, eliminating the need to mesh our particles inside of RealFlow. During this course, we will also discuss how RealFlow particles can be rendered as volumetric clouds, as well as learning how to import RealFlow displacement map sequences into Maya for Rendering. Software required: Maya 2010 and higher, RealFlow 5 and higher.

About the author
About the author

Kyle was one of the first authors for Digital-Tutors (now a Pluralsight company) and has been a part of the team for over 10 years. Kyle began his career in computer graphics education as a college instructor and worked as a Digital-Tutors rendering tutor and curriculum manager since 2002.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Hi. I'm kinda with digital tutors, that next limit certified training partner. In this series of lessons, we learn how the rial flow render kit can be used inside of my, um the river render kit is an extremely powerful set of tools that allow us to render real flow particle data directly with our three D application. So with the real flow render kit, we have the ability to control the size in the shape of our rented particles. We can also increase or decrease the number of particles that are rendered, and we can even shade are particles based on real flow magnitude data. So using the real flow render kit, we can also generate meshes around our particles at render time. Now, this eliminates the need for us to have to mash are particles inside of real flu. So during this course will also discuss how real flow particles could be rendered as volumetric clouds as well was learning how to import real flow displacement maps sequences into Maya for rendering. So with that will go ahead and get started on our next lesson.