Using the RealFlow RenderKit in Maya
In this series of lessons, we will learn how the RealFlow RenderKit can be used inside of Maya. Software required: Maya 2010 and higher, RealFlow 5 and higher.
What you'll learn
In this series of lessons, we will learn how the RealFlow RenderKit can be used inside of Maya. The RealFlow RenderKit is an extremely powerful set of tools for rendering RealFlow particle data directly within our primary 3D application. With the RealFlow RenderKit, we have the ability to control the size and shape of our rendered particles, we can increase or decrease the number of particles that are rendered, and we can also shade our particles based on RealFlow magnitude data. Using the RealFlow RenderKit, we can also generate meshes around our particles at render time, eliminating the need to mesh our particles inside of RealFlow. During this course, we will also discuss how RealFlow particles can be rendered as volumetric clouds, as well as learning how to import RealFlow displacement map sequences into Maya for Rendering. Software required: Maya 2010 and higher, RealFlow 5 and higher.
Table of contents
- Installing and Licensing RenderKit 3m
- Setting up a RenderKit Particler Object in Maya 6m
- Utilizing RenderKit Magnitude Curves 10m
- Using RenderKit Camera Curves 3m
- RenderKit Particle Reduction Options in Maya 9m
- Using RenderKit to Generate Multipoint Particles 5m
- Setting up a RenderKit Mesher Object in Maya 4m
- Controlling the Size and Density of a RenderKit Mesh 13m
- Filtering and Optimizing RenderKit Meshes 8m
- Clipping RenderKit Meshes Within Maya 6m
- Setting up a RenderKit Cloud Object in Maya 5m
- Exploring RenderKit Cloud Object Attributes 9m
- RenderKit Particle Vector Magnitudes in Maya 11m
- RenderKit Particle Scalar Magnitudes in Maya 5m
- Rendering RealFlow Displacement Maps in Maya 7m