Description
Course info
Level
Beginner
Updated
Sep 1, 2015
Duration
3h 48m
Description

In this Rhino tutorial, we'll explore the modeling techniques and principles needed to create several tools such as screwdrivers and saws. We'll look at varying techniques to solve many modeling problems you may face when first using Rhino. We'll also use layers and color to distinguish parts and tools. By the end of this Rhino training, you'll have gained a solid amount of modeling techniques and be ready to implement them in your own projects. Software required: Rhino.

About the author
About the author

Adam Fairless has worked for the past 14 years in the Design Industry on a wide variety of product and automotive projects.

More from the author
More courses by Adam Fairless
Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Hello and welcome to introduction to Mental Rate in Soft Image 7.5, created by digital tutors and Auto Desk authorized publisher. My Name's Kyle and is part of the Digital Tutors team. On had the opportunity of teaching metal ray and various rendering related topics to professional artists from companies like Motorola as well as instructors from top universities across the country. And now I'm really glad to have the opportunity to take you through this series of project based examples so we can see and really understand exactly how metal raise core tools and functions Work will also explore solutions for simulating lighting that is physically accurate as well. Sometimes saving techniques toe overcoming common challenges that really artists of any skill level can often encounter. We'll begin our training by learning how to use global illumination final gathered and the new Iranians particles as what was important so that you can easily simulate the effects of indirect lighting and quickly render highly realistic Scenes. Will also spend some time going over how you could dramatically increase your entering speed by saving and reusing in direct elimination data, giving you more time to focus on the creative aspect of the image. We'll also explore how you can use constants to simulate the effect of light patterns that are created when light passes through either refractive surfaces or reflective objects. Then will take time to explore several specialized metal ray shiners like the architecture materials, subsurface scattering shakers and inclusion, as well as learned how we can use render passes and Richard channels as a way of splitting our renders into multiple passes for compositing purposes. So by the time you complete this trading, you will have gained a very strong understanding of how to utilize mental raise robust features, allowing you to create a high quality artwork for a multitude of projects. So, in our next lesson will start by looking over some of the render settings found in soft image that you'll need to be familiar with before we move on to our discussion on global elimination.