UV Layout in XSI
Save time and easily learn the fundamentals of UV layout in XSI with over three hours of project-based training. Software required: XSI 5 Foundation.
What you'll learn
Save time and easily learn the fundamentals of UV layout in XSI with over three hours of project-based training. Perfect for beginner to intermediate artists using XSI. Popular highlights include: Overview of UVs in XSI; Planar Mapping; Cylindrical Mapping; Spherical Mapping; Unique UVs; UV Projections; Subprojections; Adjusting UVs with Texture Editor; Separating UVs; Healing UVs; Island Heal Tool; Mirroring UV Islands; Matching UVs; Relaxing UV Islands; Contour Stretch UV Projections; Transferring UV Data; UV Stamps. Software required: XSI 5 Foundation.
Table of contents
- Getting Started with UVs in Softimage 11m
- Applying UV Subprojections to Your Objects 8m
- Working with Unique UVs in Softimage 4m
- Exploring Common Tools and Functions in the Texture Editor 7m
- Separating and Healing UVs 6m
- Using the Island Heal Tool 7m
- Mirroring and Matching UVs in the Texture Editor 9m
- Getting Started on the UV Layout of the Rhinoceros 11m
- Creating the Subprojections for the Rhino's Front Legs 17m
- Building the Subprojections the Rhino's Back Legs 16m
- Laying out the UVs for the Rhino's Body 10m
- Creating the UVs for the Rhino's Head (Part 1) 9m
- Creating the UVs for the Rhino's Head (Part 2) 9m
- Healing the UV Islands of the Rhino's Head 14m
- Cleaning and Relaxing the UVs of the Head 9m
- Creating the UV Subprojections for the Rhino's Horns 10m
- Applying UV Subprojections to the Tail 6m
- Using Contour Stretch UVs on the Rhino's Ears 10m
- Cleaning up Any Stray UVs in the Texture Editor 7m
- Transferring UV Information to Another Object 11m
- Creating the UV Stamp 3m