UWP Audio Fundamentals

The Universal Windows Platform comes with some powerful audio APIs. This course will teach you how to use the AudioGraph API for playback, recording and processing audio in real-time, as well as how to edit media files with the MediaComposition API.
Course info
Level
Intermediate
Updated
August 8, 2016
Duration
3h 11m
Table of contents
Recording Audio
30m 34s
Going Further
17m 24s
Description
Course info
Level
Intermediate
Updated
August 8, 2016
Duration
3h 11m
Description

The Universal Windows Platform is Microsoft's unified development model for a broad range of device families. It also comes with some powerful audio capabilities for all of your audio practicing needs. In this course, UWP Audio Fundamentals, you'll learn how use some pretty powerful audio API's that you can use in your UWP application. First, you'll learn how to construct graphs for audio playback and recording using new audio graphs API's. Next, you'll lean how to modify audio using built-in and custom effects. Finally, you'll learn how to edit media files with a media composition API and you'll even learn how to build a software synthesizer. By the end of this course, you'll be ready to introduce audio processing into your own UWP application.

About the author
About the author

Mark Heath is a software developer based in Southampton, England, working for NICE Systems as a software architect creating cloud based digital evidence management systems for the police. He is the creator of NAudio, an open source audio framework for .NET.

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