In this series of tutorials, you will learn how to create a walk cycle in MotionBuilder. One step at a time, we'll dissect the body mechanics of a walk. We'll learn the key positions of a walk, we'll learn how to use MotionBuilder's Pose Controls to build a cycle in a fraction of the time it would normally take. We'll learn how to create seamless cycles, explore ways to add convincing follow-through and weight, and also learn a technique for translating a cycle forward through space. In the end, you'll understand how to produce a walk that is natural, and that has a little personality. Software required: MotionBuilder 2012.
Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight.
Introduction and Project Overview [Autogenerated] Hi, I'm Delano and I'll be your guide it through the steps of creating a long cycle in motion Builder from Scratched. Now, believe it or not, it's fly tle that we learn how to create a convincing walk cycle not only because it's needed often in production, but also due to the fact that they pose unique challenges that we need to be aware of. By conquering these challenges, we can improve our skill. Set as animators one step at a time world, I said the body mechanics walked. Learn the key positions that one goes through as they walk World learn how to use motion builders post controls to build our cycle in a fraction of the time it was normally takes. Learn how to create seamless cycles, explore ways to add convincing, follows it alone, Wait and also learned a technique for translating the cycle floors face. In the end, you'll understand how to produce a walk that is natural and that has a little personality. We'll also have a diagram prepared for you that highlights the extremes, and it serves this something that you can refer back to if needed. But that's enough, said Let's say we get right into building our walk cycle for our character