XGen's versatility combined with Renderman's new shading and lighting is a match made for high-quality setting design. In this course, you will get to see the process of creating a forest using XGen and Renderman.
XGen is one of the most versatile tools available for object instancing and propagation. In this course, Creating Realistic Vegetation and Foliage with XGen and RenderMan, you will get to use XGen for set dressing of a forest inside Maya 2017. Additionally, you are going to render the forest using Renderman 21 and its new shading and lighting system. Finally, you will see how to composite the forest with NukeX using deep compositing. After completing this course, you will be better prepared to create your own CG forests.
Course Overview Hi everyone. My name is Miguel Lleras and welcome to my course, Creating Realistic Vegetation and Foliage with XGen and RenderMan. I'm a lighting artist and compositor currently working as lighting instructor at MPC Montreal. XGen is one of the most versatile tools available for object instancing and application. In this course we're not only going to create a forest using this system, but also render it with RenderMan 21. Some of the major topics that we'll record including creating and exporting archives, creating XGen collections and descriptions, and also we're going to work with PxrSurface material and the new shading and lighting methods that come with RenderMan 21. By the end of the course you will understand the basic workflow and techniques to create a CG forest while learning about shading, lighting, and compositing. Before we begin the course, you should be familiar with Maya, RenderMan, and Nuke. I hope you will join me on this journey to learn XGen and RenderMan with the Creating Foliage and Vegetation with XGen and RenderMan course at Pluralsight.