In this series of tutorials, we will talk about some of the things Mudbox artists need to know when working in ZBrush. ZBrush and Mudbox are powerful sculpting and painting applications that each have their own strengths. Sometimes an artist who has primarily worked in one application, Mudbox for instance, finds that they need to be able to work on a project in another program. These artists know what they need to accomplish and how to finish their projects, but they just need to know the capabilities of the new application and where they can quickly find the tools and functions they're looking for. Rather than going through a long introductory project, with a lot of basic information, we'll cut straight to the information you need to start working quickly in ZBrush. We'll talk about how ZBrush deals with geometry and its 2.5D workflow. We'll talk about several of its geometry creation and concepting tools and explore the polypainting workflow. We'll cover brushes, UVs, layers, retopology, posing, and more. In the end, you'll be able to take your Mudbox knowledge and/or project and continue to work in ZBrush. Software required: ZBrush 4R6, Mudbox 2014.
Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.