Behind the VFX: The Trixters of Age of Ultron
The second Avengers movie, Age of Ultron, may be the biggest and most anticipated visual effects flick to launch this year. Certainly it has a lot to live up to with the huge worldwide success of its predecessor. Heading up the VFX department is veteran Chris Townsend, who oversaw a variety of Marvel's contracted vendors like ILM and Double Negative. However, walking among the VFX giants of the industry are houses like the Munich-based Trixter, a smaller studio with a growing reputation for bringing big budget professional effects with a minimal amount resources. In fact, Trixter was responsible for delivering some of the film's most thematically important and technically difficult shots and characters. Recently, we talked with the studio's CG, compositing, and VFX supervisors for their insights into how they worked their digital magic for the film and what software they used to make it happen. (Warning: Article contains spoilers). In all, Trixter worked on 294 shots for key sequences and characters within the Age of Ultron and another 106 for its trailers for a total of 400 shots. Here is a list of their shots, assets and animations:
- Concept and look development for Ultron Mark I and the Iron Legionnaires.
- All shots of Mark I and the Iron Legionnaires in the “Party Fight’ sequence (140 shots).
- Worked on character creation and animation of digital doubles for Quicksilver (+ speed effect FX), Exo Hydra Soldiers, Captain America, Iron Man and FX of Scarlet Witch’s magic power.
- Various environments and digital assets.