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Computer generated cars are a staple of film and commercial projects. Whether the parts all fly together before our eyes in a commercial meant to show off superior engineering, or the car is tossed around by gigantic creatures in a feature film, there is a need to create 3D automotive models....
Provides 5 hours of project-based training on modeling, lighting, and rendering topics for use in product visualization. Ideal for intermediate and experienced artists. Popular highlights include: Solutions to Design Challenges; Establishing Scale and Volume; NURBS Modeling Workflows; Trimming...
In this series of lessons, we will learn how to use HDR Light Studio and Maya together in order to create high-quality studio lighting for your automotive renders. We will begin this course in Maya, where we will learn how to set up an image-based lighting environment in preparation for...
Learn an artist-oriented workflow for concept development, polygon modeling, lighting, and rendering. This course provides nearly seven hours of project-based training on conceptual vehicle-modeling for use in film, games, and design. It's perfect for new and experienced artists. Popular...
We will build a product from scratch and make it look photorealistic and stylized. We will model without image planes, while creating textures and efficient shader networks. We will also use lights and indirect illumination correctly to render an interesting composition.
In this tutorial, we will learn how to model a product, in this example a mini soundboard, from concept to the final render. We will learn how to take a simple 2D sketch and turn it into a realistic model, ready to be presented as a pre-visualization mock-up. We will learn how to create a...
In this Fusion 360 tutorial, we'll explore the various modeling tools and general workflow of this new player in the mechanical and industrial design software options. By building the various pieces of a chess set, a boat hull, and a coffee mug we'll cover all the major modeling tools and...