Creating a Realistic Low Poly Tree in 3ds Max

Explore in-depth modeling and texturing techniques to create a game-ready, low-poly realistic tree. You'll go through modeling in 3ds Max to texturing in Photoshop and creating normal maps with xNormal. Required Software: 3ds Max, Photoshop, xNormal.
Course info
Rating
(14)
Level
Intermediate
Updated
Sep 1, 2016
Duration
1h 37m
Table of contents
Description
Course info
Rating
(14)
Level
Intermediate
Updated
Sep 1, 2016
Duration
1h 37m
Description

Learn how to create realistic poly models for use in your game engine of your choice. In this course, Creating Low Poly Trees in 3ds Max, you'll learn the workflows used in creating low-poly models, seamless textures, and using opacity maps for a realistic tree. First, you'll learn how to model the tree trunk base mesh and branches using the path deform modifier. Next, you'll learn how to use Adobe Photoshop and xNormal to generate diffuse specular opacity and normal maps. Then, you'll learn how to use the generated maps to create advanced materials for application on the base mesh and foliage. Finally, you'll learn how to apply foliage to the base mesh using a path constraint and fixing the foliage vertex models. By the end of this course, you'll have an understanding of the correct modeling and texturing techniques required to create low-poly, realistic, foliage-based models. Required Software: 3ds Max, Photoshop, xNormal.

About the author
About the author

Jayesh has been a games development lecturer for over seven years. He possesses expert knowledge in software such as 3ds Max, Photoshop, and the Unreal Engine. His goal is to make the learning process as accessible as possible for beginners to experts.

More from the author
Topology Fundamentals in 3ds Max
Intermediate
1h 5m
Jul 25, 2017
Modeling Cartoon Props in 3ds Max 2017
Beginner
2h 10m
Feb 27, 2017
Section Introduction Transcripts
Section Introduction Transcripts

Course Overview
Hi everyone, my name is Jayesh Ranavaya, and welcome to my course, Creating a Realistic Low Poly Tree in 3ds Max. I'm a game development professor based in the United Kingdom, and a 3D artist at PUNKA Studios working on our latest project, Lost In Space VR. I've been working with 3ds Max for over 10 years as a freelancer and sharing my knowledge with the next generation of games artists who have gone on to work on AAA games. In this course, we are going to be exploring in-depth modeling and texturing techniques to create a game-ready, low poly, realistic tree using 3ds Max. If you've ever wanted to create realistic foliage models for use within your game engine of choice, then this is the course for you. Some of the major topics that we will cover include modeling the tree trunk base mesh and branches using the PathDeform modifier, using Adobe Photoshop and xNormal to generate diffuse, specular, opacity, and normal maps, using the generated maps to create advanced materials for application on the base mesh and foliage, applying foliage to the base mesh using a path constraint, and fixing the foliage vertex normals for better shading. By the end of this course, you'll have an understanding of the correct modeling and texturing techniques required to create low poly, realistic, foliage-based models. Before beginning this course, you should be familiar with basic 3D modeling and material creation techniques. I hope you will join me on this journey to learn how to create lifelike foliage with the Creating a Realistic Low Poly Tree course at Pluralsight.