Description
Course info
Rating
(21)
Level
Beginner
Updated
Mar 29, 2017
Duration
3h 34m
Description

When looking to move an asset from the modeling phase of a pipeline to texturing, there is an important step that must be taken so textures can be created for the asset: a UV layout must be created. This process of unwrapping a 3D object into 2D space has been around for quite some time but is still widely used in several industries. In this course, 3ds Max UV Mapping Fundamentals, you'll get up to speed and productive in no time when it comes to laying out UVs in 3ds Max. First, you'll start by learning about several different forms of projection that can be used as a starting point in the creation of UVs. Next, you'll explore how to start to combine different forms of projection for more complex shapes. Then, you'll learn about some things you need to be looking for, including distortion, overlapping of UVs, and UV scaling. You'll discover how to create a UV layout from start to finish for our knight asset. Finally, you'll walk through each piece of the model, tackling problems and tough areas together. After completing this course, you'll be ready to start creating UV layouts for your own assets in 3ds Max. Required Software: 3ds Max 2017

About the author
About the author

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

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Section Introduction Transcripts
Section Introduction Transcripts

Course Overview
Hi. I'm Josh, and welcome to 3ds Max UV Mapping Fundamentals. When looking to move an asset from the modeling phase of a pipeline to texturing there's an important step that must be taken, so textures can be created for the asset. A UV layout must be created. This process of unwrapping a 3D object into 2D space has been around for quite some time, but is still widely used in several industries. This course will get you up to speed and productive in no time when it comes to laying out UVs. Now if you're new to this process this course is for you. We'll start by learning about several different forms of projections that can be used as a starting point in the creation of UVs. From here we'll learn how we can start to combine different forms of projections for more complex shapes. Now projections don't always give perfect results, so we'll learn about things that we need to be looking for, including distortion, overlapping UVs, and UV scaling. The second half of this course will be devoted to creating a UV layout from start to finish for your knight asset. We'll walk through each piece of the model, talking about problems and tough areas together. Now after completing this course you'll be ready to start creating UV layouts for your own assets in 3ds Max, so with that said, let's get started.