Accelerating the Character Creation Pipeline in Maya

In this Maya tutorial, we'll learn how to accelerate the character development process by showing how to use a character generation program (Mixamo Fuse Basic) in conjunction with Maya, Mudbox, and Photoshop to efficiently develop a fully-realized, riggable character model. Software required: Maya, Mudbox, Mixamo Fuse, Photoshop.
Course info
Level
Advanced
Updated
Apr 2, 2015
Duration
3h 59m
Table of contents
Description
Course info
Level
Advanced
Updated
Apr 2, 2015
Duration
3h 59m
Description

In this Maya tutorial, we'll learn how to accelerate the character development process by showing how to use a character generation program (Mixamo Fuse Basic) in conjunction with Maya, Mudbox and Photoshop to efficiently develop a fully-realized, riggable character model. Along the way, we'll use Maya to adjust our UV maps, model clothing, and eventually render our character model. We'll also use Mudbox to sculpt broad cloth folds and paint high-frequency normal maps. By the end of this Maya training, you'll not only have a fully-realized character model, but you'll also have a solid understanding of how to create your own characters quickly and efficiently. Software required: Maya, Mudbox, Mixamo Fuse, Photoshop.

About the author
About the author

Eric Kunzendorf has been teaching computer graphics and animation at the college level for the last two decades at such varied institutions as Jacksonville University, the New Hampshire Institute of Art, the Atlanta College of Art, and the School of Visual Arts’ Savannah campus. He holds a Bachelors of Arts in Art history from Columbia University and a Masters of Fine Arts in Drawing and Painting from the University of Georgia.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hey, everyone, my name is Eric Kunzendorf and I'm an Associate Professor of Animation at Jacksonville University. I have over 20 years of experience teaching animation and digital art, and I've produced independent animations and shown them at animation festivals like Blue Plum, Citrucel, and the SIGGRAPH Computer Animation Festival. In this course, we're going to accelerate the character creation pipeline. Some of the major topics that we will be discussing in this course will include, but are not limited to, how to shape a character mesh in Mixamo's Fuse Basic Character Generator, editing the mesh in Autodesk Maya to split it into separate objects, creating texture maps to facilitate further painting in Autodesk Mudbox, sculpting large feature details and painting high frequency normal maps in Mudbox, and rendering the final mesh and texture maps in Maya. By the end of the training, you will have a fully realized character mesh ready to rig and animate in Autodesk Maya or to export into your favorite animation program. I'm excited to work with Digital-Tutors and share these powerful tricks and techniques with fellow artists. So sign up, sign in, and turn on. Let's get started with the first lesson.