Throughout these tutorials, we'll go through the process of creating custom 3D character animation in Maya to work within established motion capture clips. We'll discuss the concerns of keyframe 3D animation to be used in tandem with motion capture data, planning the custom animation, and the importance of reference. Next, we'll modify a character rig to be used in conjunction with a motion capture skeleton. Then, we'll create key poses, animating the root and feet, animating the spine and head, animating the arms and hands and doing final polish of the animation. By the end of this tutorial, you'll have a more thorough understanding of how to create a custom, 3D character animation that fits seamlessly with motion capture animation. Software required: Autodesk Maya 2013.
Introduction and Project Overview Hi everyone. My name is Ron Friedman. I'm a lead animator at HitPoint Studios in Amherst, Massachusetts. I'm also an animation tutor at Toonamations, as well as an animation professor at the New England Institute of Art. I've been animating professionally for over 23 years, working in feature film and visual effects, as well as animation for console and online video games. In this course, we're going to discuss adding keyframe animation to motion capture in Maya. Over the course of the tutorials, we'll discuss in detail the concerns of adding keyframe animation to existing motion capture, the importance of reference material, cleaning up the motion capture data, creating animation controls in IK for the motion capture rig, incorporating outside motion capture into existing data, locking in your key-poses, filling in your animation starting at the root and working outward, and polishing the final animation with fine detail. By the end of the training, you will have learned how to create a keyframe character animation that has the natural style and timing to work seamlessly with your motion capture. I'm excited to share my techniques and processes for adding keyframe animation to motion capture in Maya with you. In our next lesson, we will discuss in detail the concerns and considerations of adding keyframe animation to existing motion capture.