Advanced Compositing Workflows in Maya and NUKE

In this series of lessons, we will be taking you through the process of rendering your Maya scene into multiple passes and using some advanced techniques for compositing these passes using NUKE. Software required: Maya 2009 and NUKE 5.2 and up.
Course info
Level
Advanced
Updated
Nov 4, 2009
Duration
2h 19m
Table of contents
Description
Course info
Level
Advanced
Updated
Nov 4, 2009
Duration
2h 19m
Description

In this series of lessons, we will be taking you through the process of rendering your Maya scene into multiple passes and using some advanced techniques for compositing these passes using NUKE. We will dedicate the first portion of this course to using render passes in Maya to separate various elements of our scene at render time. We'll use mental ray's render passes, contribution maps, custom framebuffers, and render layers to create the necessary render passes for our scene. In the second portion of this course, we will begin with some quick compositing similar to our Multi-Channel Compositing in NUKE course, but we will quickly get into more advanced topics such as depth-of-field, depth-based compositing, working with HDR data, painting fixes, and chromatic aberration. Software required: Maya 2009 and NUKE 5.2 and up.

About the author
About the author

Kyle was one of the first authors for Digital-Tutors (now a Pluralsight company) and has been a part of the team for over 10 years. Kyle began his career in computer graphics education as a college instructor and worked as a Digital-Tutors rendering tutor and curriculum manager since 2002.

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About the author

Chris is a VFX author at Pluralsight. Along with creating and recording training, he also manages the support team and works closely with the production development team. He began his career working freelance and quickly realized that he wanted to find a company where he could use his talents to help people succeed in the CG industry.

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