Expanded

Creating Animal Fur for Games in Substance Painter

In this game design tutorial, we'll learn how to create believable fur for animals in games. Software required: Substance Painter 1.2, 3ds Max 2015, ZBrush 4R6, Photoshop CS4.
Course info
Level
Intermediate
Updated
Mar 11, 2015
Duration
2h 13m
Table of contents
Description
Course info
Level
Intermediate
Updated
Mar 11, 2015
Duration
2h 13m
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Description

In this game design tutorial, we'll learn how to create believable fur for animals in games. We'll start off by discussing some key points to remember when sculpting and modeling your game animals, like whether or not we should sculpt the fur and what loops are most important to allow our animals to animate properly in game. Then we'll move on into texturing the main mesh of the dog. First, we'll explode and bake out the normal and ambient occlusion maps. Then we'll import our dog into Substance Painter and begin painting our base texture. During this process, we'll discuss how to map out the flow of the fur, how to block out fur color, how to blend the colors to unify the fur and how to add subtle detail to make the textures pop. Finally, we'll wrap up the game design training by learning how to texture fur with alpha properties to break up the smooth silhouette of our dog. Software required: Substance Painter 1.2, 3ds Max 2015, ZBrush 4R6, Photoshop CS4.

About the author
About the author

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Hi, I'm Josh, and welcome to creating animal fur for games in this series of tutorials will learn how to create believable for for animals and games. We'll start off by discussing some key points to remember when sculpting in modeling your game. Animals like whether or not we should still prefer and what loops are most important to a lower animals to animate properly in game. Then we'll move into texture in the main mash of the dog. First will explode and take out the normal on Ambien occlusion maps, and then we'll import our dog into substance painter and begin painting are based. Textures during this process will discuss how to map out our flow. The firm, how to block out for color, how to blend the colors to unify the fur and how to add settle detail to make the textures pop, finally will wrap up the course by learning how to text refer with an Alfa property to break up the smooth silhouette of our dog. So by the end of this course, you will not only have a great looking dog asset, but you'll have all the knowledge you need to create for for animals in your next game projects. So with that said, let's get started