Featured resource
2026 Tech Forecast
2026 Tech Forecast

Stay ahead of what’s next in tech with predictions from 1,500+ business leaders, insiders, and Pluralsight Authors.

Get these insights
  • Course

Beginner's Guide to Modeling in Maya

In this Maya tutorial we will learn the basics of working with 3d models in Maya. Software required: Maya 2011 and up.

Beginner
1h 25m
(7)

Created by Justin Marshall

Last Updated Mar 15, 2019

Course Thumbnail
  • Course

Beginner's Guide to Modeling in Maya

In this Maya tutorial we will learn the basics of working with 3d models in Maya. Software required: Maya 2011 and up.

Beginner
1h 25m
(7)

Created by Justin Marshall

Last Updated Mar 15, 2019

Get started today

Access this course and other top-rated tech content with one of our business plans.

Try this course for free

Access this course and other top-rated tech content with one of our individual plans.

This course is included in the libraries shown below:

  • Core Tech
What you'll learn

In this Maya tutorial we will learn the basics of working with 3d models in Maya. We'll take an introductory look into modeling so you can learn essential terms and definitions and build a solid foundation in computer graphics. We will start off by covering the basics of 3d models. We will then take a look at a variety of ways to work with models in Maya. After that, you'll learn about some of the Maya tools that can be used to construct models. And to wrap up, we will look at how geometry can be assembled into more complex models. This step-by-step Maya tutorial was developed with artists new to Maya in mind so we will be moving at a steady, easy-to-follow pace making sure you understand terms and basic techniques. Software required: Maya 2011 and up.

Beginner's Guide to Modeling in Maya
Beginner
1h 25m
(7)
Table of contents

About the author
Justin Marshall - Pluralsight course - Beginner's Guide to Modeling in Maya
Justin Marshall
318 courses 4.7 author rating 1814 ratings

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

Get started with Pluralsight