Expanded

Beginner's Guide to Vue

In this Vue tutorial, we'll explore the critical aspects of Vue to get a new Vue artist up to speed. Software required: Vue 10 xStream.
Course info
Level
Beginner
Updated
May 1, 2012
Duration
1h 55m
Table of contents
Description
Course info
Level
Beginner
Updated
May 1, 2012
Duration
1h 55m
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Description

In this Vue tutorial, we'll explore the critical aspects of Vue to get a new Vue artist up to speed. We'll begin by learning how to navigate through Vue's viewports and identifying the major parts of the interface. We'll then explore many critical aspects of Vue, such as creating and modifying atmospheres, working with terrain, creating procedural materials, generating Eco Systems, creating and editing water, exploring the fundamentals of lights, and many other concepts that will provide you with a solid foundational understanding of Vue and its capabilities. Software required: Vue 10 xStream.

About the author
About the author

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] introducing the Beginner's Guide to view Extreme, a fundamental learning Siri's Brought to You by digital Tutors, the world's largest online CG training library. My name is Josh, and I'll be teaching you the essential work flows, terms and techniques to help you get started with views. We'll start off by learning how to navigate through use, view ports and identify the major parts of the interface. Then we'll begin exploring many critical aspects of views, such as creating and modifying atmospheres, working with terrain, creating procedural materials, generating ecosystems, creating an editing water, exploring the fundamentals of lights and many other concepts that will provide you with the solid, foundational understanding of you and his capabilities. The series of step by step videos were developed with a new view, artists in mind. So we'll be moving at a steady, easy to follow pace, making sure you understand terms and basic techniques to view more Beginner's Guide Courses Visitor Library, where you'll find the largest collection of free, high quality CD training videos. So let's go ahead and get started with our next lesson, where we'll learn how to move around within views, view ports