Beginner's Guide to ZBrush

In this ZBrush tutorial, we will learn the basics of working in ZBrush. Software required: ZBrush 4 and up.
Course info
Level
Beginner
Updated
Mar 1, 2011
Duration
1h 10m
Table of contents
Description
Course info
Level
Beginner
Updated
Mar 1, 2011
Duration
1h 10m
Description

In this course, you will get an introductory look into ZBrush so you can learn essential terms and definitions and build a solid foundation. We will start off by covering the basics of the ZBrush interface and how you can work with models in the application. We will then take a look at how models are subdivided and how you can then sculpt and paint the detail you want. You will also learn about adding materials, posing geometry, and creating models using ZSpheres. And to wrap up, we will look at how plug-ins can be used to extend the functionality of ZBrush. This series of step-by-step videos was developed with artists new to ZBrush in mind so we will be moving at a steady, easy-to-follow pace making sure you understand terms and basic techniques. Software required: ZBrush 4 and up.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Introducing the Beginner's Guide to ZBrush, a fundamental learning series brought to you by digital-tutors, the world's largest online CG training library and Pixologic authorized training provider. My name is Justin, and I'll be giving you an introductory look into ZBrush so you can learn essential terms and definitions and build a solid foundation. We'll start off by covering the basics of the ZBrush interface and how you can work with models in the application. We'll then take a look at how models are subdivided and how you can then sculpt and paint the detail that you want. You'll also learn about adding materials, posing geometry, and creating models using ZSpheres. And to wrap up, we'll look at how plug-ins can be used to extend the functionality of ZBrush. Now, this series of step by step videos was develop with artists new to ZBrush in mind, so we'll be moving at a steady, easy to follow pace, making sure that you understand terms and basic techniques. To view more Beginner's Guide courses, visit our library where you'll find the largest collection of free, high quality CG training videos. So, let's go ahead and get started with our next lesson, where we'll learn about the ZBrush interface.