Blend Shape-based Facial Rigging in Maya

In this series of Maya tutorials, you'll learn production-proven facial rigging techniques for animation. Software required: Autodesk Maya 2015.
Course info
Rating
(17)
Level
Intermediate
Updated
Oct 30, 2014
Duration
5h 2m
Table of contents
Introduction and Project Overview
Blend Shape-Based Facial Rigging in Maya
Description
Course info
Rating
(17)
Level
Intermediate
Updated
Oct 30, 2014
Duration
5h 2m
Description

In this series of Maya tutorials, you'll learn production-proven facial rigging techniques for animation. We'll start by building a facial skeleton. We'll then cover time-saving binding and weight-painting techniques. From there, we'll begin setting up control objects and Blend Shapes that will allow animators to produce natural and appealing facial expressions while having fun with the control rig. Along the way we'll learn how to attach objects to a deforming mesh, we'll learn how to troubleshoot common issues one might come across during the construction of the rig, and also learn how to script tools using both Python and MEL to improve our efficiency. By the end of this Maya training, you'll be equipped with the knowledge you need to set up your own facial rigs. Software required: Autodesk Maya 2015.

About the author
About the author

Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello, I'm Delano with Digital-Tutors, an Autodesk authorized publisher. In this series of tutorials, you'll learn production-proven facial rigging techniques for animation. We'll start by building a facial skeleton, we'll then cover time-saving binding and weight painting techniques. From there, we'll begin setting up control objects and blend shapes that will allow animators to produce natural and appealing facial expressions while having fun with the control rig. Along the way, we'll also learn how to attach objects to a deforming mesh, we'll learn how to troubleshoot common issues one might come across during the construction of the rig, and also learn how to script tools using both Python and MEL to improve our efficiency. By the end, you'll be equipped with the knowledge you need to set up your own facial rigs. So let's say we begin.