Blending Between Keyframe Animation and MoCap in MotionBuilder and Maya

In this series of MotionBuilder and Maya tutorials we'll learn how to blend between a motion-captured performance and keyframe animation in MotionBuilder. Software required: Autodesk MotionBuilder 2015, Maya 2015.
Course info
Level
Intermediate
Updated
Feb 6, 2015
Duration
1h 28m
Table of contents
Description
Course info
Level
Intermediate
Updated
Feb 6, 2015
Duration
1h 28m
Description

In this series of MotionBuilder and Maya tutorials we'll learn how to blend between a motion-captured performance and keyframe animation in MotionBuilder. The objective of this course is to demonstrate how to add animation that we keyframe ourselves to a performance-captured sequence. The difficulty is making sure that the animation we hand-key is done in a way that does not ruin the illusion of the animation as a whole. We'll start by learning how to Characterize a custom skeleton in Maya so that it can be animated in MotionBuilder. We'll then send our Maya asset over to MotionBuilder and animate it using MotionBuilder's robust and intuitive retargeting tools. Afterwards, we'll learn how to alter the performance in a way that allows us to keyframe part of the sequence ourselves. And to conclude the course, we'll learn how to transfer our character animation back to Maya. By the end of this MotionBuilder and Maya training, you'll have the understanding you need to animate comfortably in MotionBuilder. Software required: Autodesk MotionBuilder 2015, Maya 2015.

About the author
About the author

Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight.

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