Body Mechanics and Animation in Maya: Pushing Objects

Learn proper body mechanics for creating believable animations with seven hours of project-based training developed specifically for character animation and body mechanics. Software required: Maya 7 (required for project files).
Course info
Level
Intermediate
Updated
Jan 13, 2007
Duration
7h 7m
Table of contents
Introduction and Project Overview
Body Mechanics and Animation in Maya: Pushing Objects
Getting the Scene Ready for Animation 8m Beginning the Light Push Animation 11m Posing the Character Moving into the Object 7m Adding an Extra Pose for a Better Flow Between the First and Second Actions 11m Posing the Character's Contact with the Object 7m Posing the Character Pushing the Object, Then Pushing Off of the Object 8m Finishing Setting the Extreme Actions 7m Starting to Finalize the Light Push 9m Fixing the Feet, Making Adjustments to the Push, and Hiding the Legs 9m Fixing the Flow to the Upper Body and the Object 9m Working on Planting the Hands Onto the Object 10m Adding Follow-through to the Upper Body 7m Animating the Follow-through of the Back 4m Animating the Neck's and Head's Follow-through, and Overlapping Action 7m Starting to Add Follow-through Movement to the Right Arm 9m Completing the Follow-through of the Right Arm and Shoulder 8m Adding Follow-through to the Right Wrist and Checking the Arm's Motion from Various Angles 7m Beginning to Animate the Follow-through of the Left Arm 8m Finishing the Left Arm and Shoulder 8m Working on the Follow-through of the Left Wrist 5m Working on the Fingers of the Left Hand 9m Wrapping up the Fingers of the Left Hand 10m Focusing on the Right Hand's Fingers 7m Winding up the Fingers of the Right Hand 7m Double Checking the Upper Body Prior to Working on the Legs 9m Going Back to Work on the Legs: Further Blocking-in of the Steps 10m Detailing the First Set of Steps 11m Animating the Next Set of Steps 8m Fixing the Side Translation of the Feet to Keep the Character Balanced 5m Working on the Steps as the Character Pushes and Then Pushes Off of the Object 9m Finishing the Steps of the Light Push 7m The Side-to-side Translation of the Upper Body Based Off of the Steps 9m Finalizing the Side-to-side Movement of the Upper Body 3m Tweaking the Side-to-side Motion of the Arms 7m The Up-and-down Movement of the Upper Body 11m Animating the Forward and Backward Rotation of the Hips 5m Adding the Side-to-side Hip Rotation 11m Adding Final Tweaks to the Light Push 4m Starting to Convert the Light Push into a Heavy Push 6m Fixing Poses and Timing for the Heavy Push 9m Continuing from Lesson 41: Finishing the Left Foot 7m Finishing the Right Foot 8m Adding Rotation to the Back to Show More Strain in the Character 8m Adjusting the Shoulders 5m Tweaking the Neck and Head 9m Fixing the Animation Prior to Altering the Ending of the Heavy Push 9m Animating the Character Stretching After the Push 8m Wrapping up the Movement of the Head and Upper Body During the Stretch 7m Animating the Hands Resting on the Character's Waist 7m Continuing the Animation of the Arms and Hands During the Stretch 8m Adding In-between Poses to Keep Them Moving Along with It 9m Adding More in Betweens to Keep the Hands Moving with the Waist 8m Finishing the Arms and Hands 5m Finalizing the Heavy Push 13m
Description
Course info
Level
Intermediate
Updated
Jan 13, 2007
Duration
7h 7m
Description

Learn proper body mechanics for creating believable animations with seven hours of project-based training developed specifically for character animation and body mechanics. Perfect for intermediate artists. Popular highlights include: Body Mechanics Overview of Pushing Light and Heavy Objects; Driving Force Through Leg Animation; Creating Character Kinetics for Believable Weight; Using Action and Counteraction to Create Tension; Using Line of Action to Define the Movement; Preplanning Animation with Example Storyboards; Forward locomotion; Maintaining Balance Though Foot Placement; Measuring Appeal and Pose Clarity Though Silhouettes; Timing and Spacing of Keyframes; Blocking Animation; Adding Follow-through, Arcs, and Overlapping; Adding Exaggeration for Believable Performances; Animating the Body in Sections; Using the Graph Editor to Refine Blocked Animation; Holding Poses with Weighted and Free Tangents Weights; Utilizing Character Sets for Multiple Keyframe Modification. Software required: Maya 7 (required for project files).

About the author
About the author

Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight.

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