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Broadcast Modeling Tips in CINEMA 4D

CINEMA 4D is a terrific application for creating broadcast elements and incorporates well with After Effects. Software required: CINEMA 4D R15.

Intermediate
1h 15m
(2)

Created by Justin Marshall

Last Updated Jul 31, 2021

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  • Course

Broadcast Modeling Tips in CINEMA 4D

CINEMA 4D is a terrific application for creating broadcast elements and incorporates well with After Effects. Software required: CINEMA 4D R15.

Intermediate
1h 15m
(2)

Created by Justin Marshall

Last Updated Jul 31, 2021

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What you'll learn

CINEMA 4D is a terrific application for creating broadcast elements and incorporates well with After Effects. Motion Graphics artists are able to create many elements on their own and use those in their projects. When those assets require a little more time and attention in their modeling though, issues can pop up from time to time. In this tutorial, we'll look at some issues encountered by users as they begin to create and modify broadcast assets. The course is really for those not as familiar with modeling in CINEMA 4D and just need to make sure their assets work. We'll talk about making sure our geometry is welded together after converting from generated geometry. We'll cover methods of combining splines and creating branching splines using L-systems. We'll also clean up boolean geometry, work with pivots, and use the Brush Tool to modify an object's shape. By the end of this training you'll know a bit more about dealing the polygon geometry when creating assets for your next broadcast piece. Software required: CINEMA 4D R15.

Broadcast Modeling Tips in CINEMA 4D
Intermediate
1h 15m
(2)
Table of contents

About the author
Justin Marshall - Pluralsight course - Broadcast Modeling Tips in CINEMA 4D
Justin Marshall
318 courses 4.7 author rating 1814 ratings

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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