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Skills Expanded

Camera Projection in Maya

by Chris Glick

In this series of lessons, we'll learn how to turn a 2D image into a 3D scene using camera projection in Maya. Software required: Maya 2011 and higher.

What you'll learn

In this series of lessons, we'll learn how to turn a 2D image into a 3D scene using camera projection in Maya. By using a reference photo inside Maya, we'll be able to create realistic scenes quickly and easily. We'll begin this project by learning about the theories behind camera projection what makes a good image to project. We'll then set-up our camera in Maya for match moving and look at a technique to get our camera in the correct position. Once we've set our camera, we'll create the projection shader. We'll then model the rest of our building and animate a new camera. We'll then look at various techniques of completing our scene and adding a sky dome. We'll finish by taking the extra step of adding reflective geometry for increased realism. Software required: Maya 2011 and higher.

About the author

Along with creating and recording training, he also used to manage the support team and work closely with the production development team at Digital-Tutors, now a Pluralsight company. He began his career working freelance and quickly realized that he wanted to find a company where he could use his talents to help people succeed in the CG industry. Chris has likely watched more Pluralsight creative training than anyone on the planet, and its evidenced by his Einstein-sized brain and encyclopedic... more

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