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Creating Caricatures in Mudbox

In this course, we will learn to use Mudbox to sculpt and paint exaggerated caricatures from start to finish. Software required: Mudbox 2012, Maya 2012.

Intermediate
2h 52m
(3)

Created by Justin Marshall

Last Updated Mar 12, 2019

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  • Course

Creating Caricatures in Mudbox

In this course, we will learn to use Mudbox to sculpt and paint exaggerated caricatures from start to finish. Software required: Mudbox 2012, Maya 2012.

Intermediate
2h 52m
(3)

Created by Justin Marshall

Last Updated Mar 12, 2019

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What you'll learn

In this course, we will learn to use Mudbox to sculpt and paint exaggerated caricatures from start to finish. Caricature as an art form has been around for many years. Typically they are 2d drawings that really capture the essence of a real person through exaggeration and emphasis on specific features. With Mudbox, we can easily take this process into the 3d realm and create fun 3d caricatures complete with textures. We'll start by building up some base geometry in Maya and then begin shaping and sculpting our character bust. We'll use a variety of sculpting tools to create some exaggerated features for our character. We'll make use of the close integration between Mudbox and Maya to build accessories for our bust and assemble everything in Mudbox. We'll then talk about preparing the meshes for texturing and we'll paint maps for all of the different pieces. In the end, you'll have a finished caricature bust, but you'll also have the skills you need to start creating your own custom caricatures. Software required: Mudbox 2012, Maya 2012.

Creating Caricatures in Mudbox
Intermediate
2h 52m
(3)
Table of contents

About the author
Justin Marshall - Pluralsight course - Creating Caricatures in Mudbox
Justin Marshall
318 courses 4.7 author rating 1814 ratings

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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