Course info
Sep 16, 2014
2h 32m

Cartoony, stylized characters are prevalent in the world of TV and film CG, as well as video games. These types of characters are a lot of fun to build, but they do present their own set of challenges. In this training, we'll talk about creating work that matches our reference images. We'll use a variety of polygon methods as well as some spline techniques to build up our alien officer from the ground up. In addition, we'll talk a little about the unique way that geometry can be built in CINEMA 4D, using generators and hierarchy. We'll finish by adding some simple materials and in the end you'll have the knowledge you need to begin creating your own character designs. Software required: CINEMA 4D R15.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

More from the author
Game Prop Modeling Fundamentals
3h 9m
Dec 17, 2019
Retopologizing Game Characters in Maya
2h 47m
Mar 14, 2018
More courses by Justin Marshall