Creating Cartoon Characters in Maya 2008

Learn a production workflow for creating 3D cartoon characters, look development, and a multitude of time-saving techniques for modeling, UV layout, texturing, and shader assembly. Software required: Maya 8 and up (2008 required for project files).
Course info
Level
Advanced
Updated
Oct 8, 2007
Duration
7h 31m
Table of contents
Introduction and Project Overview
Creating Cartoon Characters in Maya 2008
Description
Course info
Level
Advanced
Updated
Oct 8, 2007
Duration
7h 31m
Description

Learn a production workflow for creating 3D cartoon characters, look development, and a multitude of time-saving techniques for modeling, UV layout, texturing, and shader assembly. Contains over 7.5 hours of project-based training for artists learning the artistic processes of creating stylized cartoon characters as seen in animated feature films. Popular highlights include: Look Development; Adding Appeal; Exaggerated Proportions; Adding Detail Strategically; Creating Useful Topology; Modeling for Animation; Simplifying Shapes; Working from Limited Reference; Troubleshooting Edge Flow; Working with Multiple Pieces; Working with Multiple Geometry Types; Creating the Illusion of Detail; UV Layout; Creating Stylized Textures; Generating Color Maps; Generating Bump Maps; Generating Specular Maps; Alternative Methods to Generating Textures; Shader and Material Setup. Software required: Maya 8 and up (2008 required for project files).

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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