In this Maya tutorial, we will learn how to animate a multi-character interaction with time-saving techniques. We'll first explore the planning phase of this project, and then dive right in and built the performance from start to finish, learning skills that can be applied to any character. We'll also create very simple but useful MEL scripts to select controls faster, discuss the benefit of choosing suitable rotation orders for control objects, and learn ways to overcome gimbal lock interpolations. By the end of this tutorial, you will have attained the set of skills needed to animate fun and believable character interactions. Software required: Maya 2012.
Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight.
Introduction and Project Overview [Autogenerated] Hello. My name is Delano, and I'd like to welcome you to kids or interaction in Maya. Now animating just one character can be very challenging itself. So you can imagine how much for difficult our task gets when another character is integrated into our shot. Nevertheless, this is a challenge. We must learn to conquer his animators. And the great part is, if we take our time and plan out the performance, things become much more manageable. So this is a recent tutorials were learned how to animate a multi character interaction with time saving techniques were first explored the planning phase of the project, which should always come first and then dive right in and build the performance entirely from start to finish learning skills that can be applied to any careful. We'll also create very simple but useful Mel scripts to select controls faster, discuss the benefit of choosing suitable rotation orders for control objects and learn ways to overcome gimbal lock. Interpretations by the end of this course will retain the set of skills needed to animate fund and believable character interactions with that said will begin