Character Interaction in Maya

In this Maya tutorial, we will learn how to animate a multi-character interaction with time-saving techniques. Software required: Maya 2012.
Course info
Level
Intermediate
Updated
Feb 1, 2012
Duration
5h 7m
Table of contents
Introduction and Project Overview
Character Interaction in Maya
Planning the Animation 2m Getting Familiar with the Animation Rigging 8m Setting up the Scene and Starting the Blocking Pass 14m Roughing in the Villain's Initial Attack 11m Finalizing the Blocking-in of the Villain's Attack 10m Animating the Villain's Fall 8m Roughing in the Villain Flying Back After the Strike 9m Continuing the Villain's Fall 16m Wrapping up the Villain's Extremes 15m Double-checking the Villain's Timing and Adding a Breakdown Pose 9m Starting on the Heroine's Animation 8m Adding Anticipation to the Heroine's Counter Attack 11m Animating the Counter-attack 11m Following Through from the Counter-strike 12m Finalizing the Heroine's Blocking Pass 16m Starting on the Villain's Polish Pass 9m Finishing the Beginning of the Villain's Animation 6m Refining the Upper Body of the Villain as She Falls 5m Tweaking the Villain's Legs as She Falls 6m Polishing the Arms as the Villain Falls 6m Wrapping up the Villain's Upper Body 9m Finishing Our Work on the Villain's Head 5m Finalizing the Villain's Legs 15m Completing the Villain's Left Arm 9m Wrapping up the Villain 5m Smoothing out Heroine's Performance 2m Refining the First Section of the Heroine's Animation 9m Finishing the First Section of the Heroine 8m Polishing the Counter-attack 10m Finalizing the Last Section of the Heroine's Performance 8m Adding Follow-through to the Heroine's Torso 10m Animating Follow-through in the Heroine's Left Arm 8m Adding Follow-through to the Heroine's Right Arm 9m Finalizing the Heroine and Completing the Project 7m
Description
Course info
Level
Intermediate
Updated
Feb 1, 2012
Duration
5h 7m
Description

In this Maya tutorial, we will learn how to animate a multi-character interaction with time-saving techniques. We'll first explore the planning phase of this project, and then dive right in and built the performance from start to finish, learning skills that can be applied to any character. We'll also create very simple but useful MEL scripts to select controls faster, discuss the benefit of choosing suitable rotation orders for control objects, and learn ways to overcome gimbal lock interpolations. By the end of this tutorial, you will have attained the set of skills needed to animate fun and believable character interactions. Software required: Maya 2012.

About the author
About the author

Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Hello. My name is Delano, and I'd like to welcome you to kids or interaction in Maya. Now animating just one character can be very challenging itself. So you can imagine how much for difficult our task gets when another character is integrated into our shot. Nevertheless, this is a challenge. We must learn to conquer his animators. And the great part is, if we take our time and plan out the performance, things become much more manageable. So this is a recent tutorials were learned how to animate a multi character interaction with time saving techniques were first explored the planning phase of the project, which should always come first and then dive right in and build the performance entirely from start to finish learning skills that can be applied to any careful. We'll also create very simple but useful Mel scripts to select controls faster, discuss the benefit of choosing suitable rotation orders for control objects and learn ways to overcome gimbal lock. Interpretations by the end of this course will retain the set of skills needed to animate fund and believable character interactions with that said will begin