In this Softimage tutorial, we will learn how to animate a multi-character interaction with time-saving techniques. We'll first explore the planning phase of this project, and then dive right in and build the performance from start to finish, learning skills that can be applied to any character. We'll also create very simple but useful toolbars to select controls faster, discuss the benefit of choosing suitable rotation orders for control objects, learn ways to overcome gimbal lock interpolations, and take a look at Softimage's approach to file referencing. By the end of the tutorial, you will have attained the set of skills needed to animate fun and believable character interactions! Software required: Autodesk Softimage 2012.
Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight.
Introduction and Project Overview [Autogenerated] Hello. My name is Delano, and I'd like to welcome you to character interaction in soft, now animating just one character. It can be a very challenging feet, so you can imagine how much more difficult task it's went. Another characters integrated into our shot. Nevertheless, this is a challenge we must learn to conquer as animators in the great parties a week take our time and plan out our performance that things become much more managed. So in the series of editorials, will learn how to animate a wanton character. Interaction with time saving take meets first explored the planet face of this project, which had always come first and then dive right and unveiled apartment entirely from start to finish with the skills that could be applied to any will also create a very simple useful to water to select controls, faster discussed benefits, choosing a suitable rotation, orders four hour control, lob jags and learn ways to overcome gimbal lock into operations. Leaving learned about file referencing, which is very efficiently working to manage assets. By the end of the course, you will have attained the set of skills needed to animate fun. Unbelievable. Cast their interactions so let's get started