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Character Rigging for Production in 3ds Max

by Delano Athias

In this course, we will cover the tools and techniques for setting up character rigs in 3ds Max. Software required: 3ds Max 2010.

What you'll learn

In this course, we will cover the tools and techniques for setting up character rigs in 3ds Max. Step by step, we'll construct a control rig that is robust and animator-friendly. We'll learn everything from proper bone placement and techniques for troubleshooting, to learning fun ways we can preserve volume as our mesh deforms and how to make our controls efficient and easy to comprehend. We'll also learn how to create customized quad menus and toolbars that will help speed up our workflow, so we can focus primarily on building our control rigs with the best practices. Software required: 3ds Max 2010.

Table of contents

Introduction and Project Overview
1min
Character Rigging for Production in 3ds Max
587mins

About the author

Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight. A few of his favorite projects that he has contributed to include: Character Interaction in Maya and in Softimage, Rigging the Human Face in Maya, Rigging Sea Creatures in Maya, and Rigging and Animating Transforming... more

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