Description
Course info
Level
Intermediate
Updated
Feb 19, 2014
Duration
1h 47m
Your 10-day individual free trial includes:

Expanded library

This course and over 7,000+ additional courses from our full course library.

Hands-on library

Practice and apply knowledge faster in real-world scenarios with projects and interactive courses.
*Available on Premium only
Description

Both Maya and CINEMA 4D are powerful all-around 3D content creation applications that each have their own strengths. Sometimes an artist who has primarily worked in one application, Maya for instance, finds that they need to be able to work in another program. These artists know what they need to accomplish and how to finish their projects, but they just need to know the capabilities of the new application and where they can quickly find the tools and functions they're looking for. Rather than going through a long introductory project, with a lot of basic information, we'll cut straight to the information you need to start working quickly in CINEMA 4D. We'll talk about how CINEMA 4D deals with geometry and talk about its unique hierarchy based workflow. We'll cover polygon modeling tools and workflows like Extruding, Beveling, and working with Deformers. We'll also cover the use of splines and generators to create geometry from those splines. We'll touch on UVs, animation, lighting, rendering and cover a few things unique to CINEMA 4D like multi-resolution sculpting and the MoGraph tools. By the end of this training you'll be able to take your Maya knowledge and continue to work in CINEMA 4D. Once done, if there are any tools or functions you'd like to know more about, you can go through any of the multiple CINEMA 4D courses we have to get a deeper look. Software required: CINEMA 4D R15.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

More from the author
Game Prop Modeling Fundamentals
Beginner
3h 9m
Dec 17, 2019
Retopologizing Game Characters in Maya
Beginner
2h 47m
Mar 14, 2018
More courses by Justin Marshall
Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] in this series of tutorials, we'll talk about some of the things that Maya artists need to know when working in cinema 40. Both Maya and Cinema 40 air powerful all around three D constant creation applications that each have their own strengths. Sometimes an artist who's primarily worked in one application by a, for instance, finds that they may need to be able to work in another program. These artists know what they need to accomplish and how to finish their projects, but they just need to know the capabilities of the new application and where they can quickly find the tools and functions they're looking for. It's, rather than going through. A long introductory project with a lot of basic information will cut straight to the information you need to start working quickly. In Cinema 40 we'll talk about how cinema 40 deals with geometry and talk about its unique hierarchy based workflow. We'll cover polygon modeling tools, and we're flows like extruding. Battling and working with the formers will also come into use of spines and generators. To create geometry from those spines will touch on TV's animation lighting, rendering cover a few things unique to cinema 40 like multi resolution sculpting and the mo graph tools. Now, in the end, you'll be able to take your Maya knowledge and or project and continue to work in Cinema 40. That one's done. If there any tools or functions that you'd like to know more about. You go through any of the multiple Simba 40 courses. We have to take a deeper look, So let's go ahead and get started by talking about the basics of working in cinema 40.