Compositing a Hovercraft Landing in CINEMA 4D and NUKE

In this CINEMA 4D and NUKE tutorial we'll learn how to composite a live action plate with multi-passes rendered out of CINEMA 4D R16. Software required: Maya 2015, CINEMA 4D R16, NUKE 8.0.5.
Course info
Level
Advanced
Updated
Jan 26, 2015
Duration
2h 50m
Table of contents
Description
Course info
Level
Advanced
Updated
Jan 26, 2015
Duration
2h 50m
Description

In this CINEMA 4D and NUKE tutorial we'll learn how to composite a live action plate with multi-passes rendered out of CINEMA 4D R16. We'll start by tracking the camera for our scene. We'll cover the new camera tracker toolkit in CINEMA 4D as well as how to setup passes that'll be added together in a complex NUKE composite. Next, we'll perform some diagnostics and begin to light our asset to match the scene effectively and realistically. Finally, we'll learn various techniques for ground shadow, light wrap, heat distortion and depth of field that will really help blend our scene together nicely. By the end of this CINEMA 4D and NUKE training you'll have a better understanding of how to create a professional VFX shot. Software required: Maya 2015, CINEMA 4D R16, NUKE 8.0.5.

About the author
About the author

Matt Skonicki started out as a Cinematics Artist at Netherrealm Studios working on game franchises including Blitz: The League, Ballers, and Mortal Kombat.

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