In this Houdini tutorial we will learn the process to follow in order to pre-fracture an object beforehand to make it fall apart in a controlled manner. To do so, we will use some Voronoi fracture in combination with a constraint network in the bullet solver of Houdini. We will break the network in a customized way in order to reach the wanted effect. We will then add some smoke and dust to complete the effect. Software required: Houdini 12.
Introduction and Project Overview [Autogenerated] My name is Michelle. I'm a generally Stevie, and I've been working for movies and commercial for the past four years. Now, in this tutorial, we learn all to make a rigid body simulation step that on first full control of other way, an object breaks the real first, take a look at old, prepare the geometry, no doubt fracturing with paranoid. Then we will take a look at old constraint, the broken pieces together with a constraint network. Next, we'll see all to control this network by sitting somebody's attributes in order to control the way the pieces fall apart in the simulation. Well, then has some deliveries as well as some smoke with Fritz relation, not to make the effect look more lively. Finally, we will take a quick look at the render set up. Another 12 put the final effects. So finally, by the end of this training, you will be able to break any kind of objects on control the way they're full of parts. I'm excited to share the results of my past months researchers with you when I hope it will help you to speed up your learning process in terms of destruction pipeline. So signing I'll sign up on Let's get started