Description
Course info
Level
Intermediate
Updated
Dec 1, 2012
Duration
4h 17m
Description

In this set of Maya tutorials, we will learn techniques that you can use to add volume and musculature to your characters without sacrificing the rig's speed. Throughout the tutorial, you'll learn how to create custom Pose Space Deformers, which do a wonderful job at maintaining volume in areas that are prone to collapse. We'll cover how to create custom muscles that slide underneath the skin, and we'll also learn how to create a modular rigging component that we can incorporate to add an extra level of flexibility and stability to our control rigs. Software required: Autodesk Maya 2013.

About the author
About the author

Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello, and welcome to creating custom muscles in Maya. I'm Delano, and I'll be guiding you through techniques you can use to add volume to your characters without sacrificing your rig speed. Throughout this course, we'll learn everything from how to create custom post based deformers, which do a wonderful job at maintaining volume in areas that are prone to collapse. We'll learn how to create custom muscle objects that slide underneath the skin. We'll also learn how to create a modular rigging component we can incorporate to add an extra level of flexibility and stability to our control systems. We've got some very exciting topics in store for you that will, in the end, help you create natural deformations that compute fast. So let's get started.