'Daydreamer' Production Pipeline Volume 1: Modeling and UVs

This course is designed to give you a look into how we used MODO and Maya to create models for a combination live action/animated short we did for SIGGRAPH. Software required: MODO 901, Maya 2016.
Course info
Level
Advanced
Updated
Aug 7, 2015
Duration
1h 23m
Table of contents
Description
Course info
Level
Advanced
Updated
Aug 7, 2015
Duration
1h 23m
Description

This course is designed to give you a look into how we used MODO and Maya to create models for a combination live action/animated short we did for SIGGRAPH. The objectives for this fast-pace course include giving you some insight on how the planning for this project took place, how the assets were broken down, and how some specific modeling challenges were met. We won't go step by step through asset creation, but rather talk about the overall concepts involved, the order of the steps and the tools used. We'll also talk about important tips to keep in mind as you create your own shots. Before we start, I recommend you have experience using MODO and Maya as we'll be talking about multiple modeling concepts. If you're an artist new to MODO or Maya, we have a number of courses and learning paths you can use to get started quickly. Software required: MODO 901, Maya 2016.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

More from the author
Retopologizing Game Characters in Maya
Beginner
2h 47m
Mar 14, 2018
Game Character Sculpting in ZBrush
Beginner
4h 37m
Feb 16, 2018
Maya 2018 Fundamentals
Beginner
11h 22m
Feb 7, 2018
More courses by Justin Marshall
Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello, my name is Justin, and I've had the privilege of teaching MODO and Maya to thousands of artists and educators at top studios and universities for years. This specific course was designed to give you a look into how we use MODO and Maya to create models for a short that we did for Cigraph that's comprised of live action and animation. Now the objectives for this fast paced course include giving you some insight on how the planning for this project took place, how the assets were broken down, and how some specific modeling challenges were met, and we won't go step by step through all of the assets and creating those, but rather talk about the overall concepts that involved, the order of the steps, and the tools that we used. We'll also talk about important tips to keep in mind as you create your own shots. Before we start I'd recommend that you have some experience using MODO and Maya, as we'll be talking about multiple modeling concepts. If you're an artist new to MODO or Maya we have a number of courses and learning paths that you can use to get started quickly, so with that let's go ahead and move on to the first lesson.