This course is designed to give you a look into how we used MODO and Maya to create models for a combination live action/animated short we did for SIGGRAPH. The objectives for this fast-pace course include giving you some insight on how the planning for this project took place, how the assets were broken down, and how some specific modeling challenges were met. We won't go step by step through asset creation, but rather talk about the overall concepts involved, the order of the steps and the tools used. We'll also talk about important tips to keep in mind as you create your own shots. Before we start, I recommend you have experience using MODO and Maya as we'll be talking about multiple modeling concepts. If you're an artist new to MODO or Maya, we have a number of courses and learning paths you can use to get started quickly. Software required: MODO 901, Maya 2016.
Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.