In this series of Maya tutorials we'll learn how to design a facial control system with deformation feedback. We'll start by learning how to create our facial GUI. We'll then begin adding control objects to the GUI that will deform as the controls themselves transform. We'll also learn how MEL can be used to help us save a ton of time during the setup process of our deforming controls. By the end of this Maya training, you'll have the skill-set needed to build your own facial rig with deformation feedback. Software required: Autodesk Maya 2015.
Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight.