Designing Controls with Deformation Feedback in Maya
In this series of Maya tutorials we'll learn how to design a facial control system with deformation feedback. Software required: Autodesk Maya 2015.
What you'll learn
In this series of Maya tutorials we'll learn how to design a facial control system with deformation feedback. We'll start by learning how to create our facial GUI. We'll then begin adding control objects to the GUI that will deform as the controls themselves transform. We'll also learn how MEL can be used to help us save a ton of time during the setup process of our deforming controls. By the end of this Maya training, you'll have the skill-set needed to build your own facial rig with deformation feedback. Software required: Autodesk Maya 2015.
Table of contents
- Creating the Facial GUI 7m
- Skinning the GUI 10m
- Finalizing the Weights of the Facial GUI 13m
- Setting up Our Jaw Control 7m
- Finishing the Jaw Control 10m
- Organizing the Rig 7m
- Saving Time with MEL and Adding a Nose Control 23m
- Designing Controls to Drive Our Blend Shapes 7m
- Finishing Our Controls That Will Trigger the Character's Smile 10m
- Rigging the Eyebrows 10m
- Adding Lip Controls 8m
- Finishing Our Lip Controls 13m
- Finalizing the Rig 7m