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Designing Zombie Minions in Photoshop

When designing enemies for a game, often times many of the exact same type of creature is needed, but they each need to look and feel like they are unique. Software required: Photoshop CC v14.1.2.

Intermediate
3h 2m
(3)

Created by Eddie Russell

Last Updated Aug 01, 2018

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  • Course

Designing Zombie Minions in Photoshop

When designing enemies for a game, often times many of the exact same type of creature is needed, but they each need to look and feel like they are unique. Software required: Photoshop CC v14.1.2.

Intermediate
3h 2m
(3)

Created by Eddie Russell

Last Updated Aug 01, 2018

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What you'll learn

When designing enemies for a game, often times many of the exact same type of creature is needed, but they each need to look and feel like they are unique. These minion-style bad guys can be tedious to create and take up a lot of time in the design process unless you can implement a system that uses some kind of template to assist with the concepts. In this tutorial, we will walk through creating a template for a specific type of zombie for our fictional game. We will start off by examining the needs of the project and setting some parameters to work within. From there we will dive in and begin to create a bare bones template for an average build male zombie in one of the classes specified by our game document. After sketching him out and adding some quick color, we will quickly dive into how we can create different iterations of the same zombie that each look totally different. After going through this training, you will have learned not only how to draw and paint zombies but also a process that can be adapted for literally any minion-style enemy where each requires a level of uniqueness. Software required: Photoshop CC v14.1.2.

Designing Zombie Minions in Photoshop
Intermediate
3h 2m
(3)
Table of contents

About the author
Eddie Russell - Pluralsight course - Designing Zombie Minions in Photoshop
Eddie Russell
215 courses 4.6 author rating 1181 ratings

Eddie is a content producer for Unity as well as a seasoned shading, texturing, lighting and rendering artist. He takes pride in helping creative professionals reach their learning goals.

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