Featured resource
2026 Tech Forecast
2026 Tech Forecast

Stay ahead of what’s next in tech with predictions from 1,500+ business leaders, insiders, and Pluralsight Authors.

Get these insights
  • Course

Detailing and Aging Props in Mudbox

In this course we will look at a variety of techniques for adding detail and age to objects in Mudbox. Software required: Mudbox 2009 and up.

Beginner
56m
(0)

Created by Justin Marshall

Last Updated Mar 18, 2019

Course Thumbnail
  • Course

Detailing and Aging Props in Mudbox

In this course we will look at a variety of techniques for adding detail and age to objects in Mudbox. Software required: Mudbox 2009 and up.

Beginner
56m
(0)

Created by Justin Marshall

Last Updated Mar 18, 2019

Get started today

Access this course and other top-rated tech content with one of our business plans.

Try this course for free

Access this course and other top-rated tech content with one of our individual plans.

This course is included in the libraries shown below:

  • Core Tech
What you'll learn

In this course we will look at a variety of techniques for adding detail and age to objects in Mudbox. When creating assets in Mudbox, there are a number of things we can do to add realism to the models. Using a chair as an example, we'll learn how to use sculpting tools to add important details to the cushions like seams, wrinkles, folds, and buttons. We will also explore different ways of adding age and patterns of use into the chair. Then we will paint aged and worn textures and look at ways we can add wear and age to existing texture maps. Upon completion, you'll have a better understanding of some the things that you can do to add realism to your models in Mudbox. Software required: Mudbox 2009 and up.

Detailing and Aging Props in Mudbox
Beginner
56m
(0)
Table of contents

About the author
Justin Marshall - Pluralsight course - Detailing and Aging Props in Mudbox
Justin Marshall
318 courses 4.7 author rating 1814 ratings

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

Get started with Pluralsight