This course introduces developers to the mysteries of using graphic design and photographic resolution for web or print reproduction. It starts with photography, resolution, RGB and CMYK, continues with graphic design basics, and typography, then ends with color and the 4 basic principles of Visual Communication.
This course shows developers the mysteries of using graphic design and photographic resolution for web or print reproduction. It gives you insight to the reasons why graphic designers behave the way they do. Now you'll understand the basics of design, color, reproduction, and typographic fundamentals even if you have no formal training in the graphic arts. It will help you to understand how to turn out a good looking web page or mobile app under deadline pressure. You will discover that good graphic design, much like Object Orientated Programming, uses abstractions, builds on existing smaller ideas, and uses the same problem-solving skills you already possess.
Mario Macari is an award winning illustrator, animator and graphic designer that fell in love with writing code. He develops and codes for major corporations and teaches coding classes at a couple of colleges in Southeastern Wisconsin. Mario Macari holds a BFA in Illustration and certificates galore from software companies.
Basics of Photographic Reproduction Hi, this is Mario Macari for Pluralsight and this is a course designed to serve as a developer's guide to photo and design techniques. This course will introduce you to the mysteries of using graphic design principles and the fine art of photo resolution and reproduction, whether the image is going on paper or on the web. This course is intended to show design, color, reproduction and typographic fundamentals to any developer who has no formal training in design, and yet is nevertheless expected to turn out a good-looking webpage or mobile app under deadline pressure. These techniques can also be used to supplement the visuals of existing frameworks. You will discover that good graphic design, much like object-orientated programming, uses abstractions, builds on existing smaller ideas, and then uses the same problem-solving skills that you use in everyday coding. We'll look at light optics, chemical and digital photography, and how the human eye sees. From there we'll examine the four basic principles of graphic design. You'll look at contrast, alignment, repetition, and proximity. We'll study about the basic parts of typography and the anatomy of a character. We'll discover the color wheel, color gamuts, color models, and color spaces. We'll also be exploring warm colors versus cool colors and how colors affect emotions. Finally, we will be introduced to the other four parts of visual communication. I hope this course will be a painless introduction to photo and design techniques. So let's get started.
Basics Concepts of Graphic Design Hi, this is Mario Macari, and this module is an introduction to the basic concepts of graphic design. You can do graphic design. Really, just like programing, design has its own jargon, and it's fun and satisfying just as programming is. I know because I do both. Let's get to work.
Color in Visual Communication Hi, this is Mario Macari and this last module is about color. There are many ways to talk about color. You can use RGB, CMYK but there's also HSL, HSB and hexadecimal. They all describe the same thing, color.