Description
Course info
Level
Intermediate
Updated
Sep 6, 2014
Duration
2h 42m
Description

Welcome to this training where we'll be sharing with you a process of developing a character concept resembling a bandit and one geared towards a game environment in mind. We'll begin this process by sketching a few poses so that we'll have a variety to pick from when choosing a pose for our bandit concept. Following this we'll begin to sketch a few conceptual designs for our bandit based on a pose we've chosen. From here, we'll spend several lessons painting over specific portions of our sketch to establish the look and feel of the character. Along the way we'll explore how we can use pieces of imagery to help streamline this process as flesh out various elements of the character's attire. We'll conclude by painting some overall details to help unify the concept along with some final touches to round out the design such as cleaning up some edges, applying a filter technique to help the image pop and adding an adjustment layer to reinforce the lighting. After viewing this process, you'll have the creative spark to visually realize your own game character concepts. Software required: Photoshop CC 2014.

About the author
About the author

Kurt is a design tutor at Pluralsight. Ever since he could hold a crayon, Kurt has been in love with drawing. Apart from his dedication to training artists at Pluralsight, Kurt has an extensive background in illustration. He has previously worked for a book publisher, as well as Rhythm and Hues Studios. It was through his extensive industry background that Kurt learned the way of the Wacom, and that the Pen tool is truly mightier than the sword.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi I'm Kurt with Digital Tutors, welcome to this course where we'll be sharing with you a process of developing a character concept resembling a bandit and one geared towards a game environment in mind. We'll begin this process by sketching a few poses so that we'll have a variety to pick from when choosing a pose for our bandit concept. Following this, we'll begin to sketch a few conceptual designs for our bandit based on the pose we've chosen. From here we'll spend several lessons painting over specific portions of our sketch to establish the look and the feel of the character. Along the way we'll explore how we can use pieces of imagery to help streamline this process as we flesh out various elements of the character's attire. We'll conclude by painting some overall details to help unify the concept along with some final touches to round out the design, such as cleaning up some edges, applying a filter technique to really help the image pop, and adding an adjustment layer to reinforce the lighting. After viewing this process you'll have the creative spark to visually realize your own game character concepts. So with that, we'll begin in our next lesson.