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Creating Digital Humans 3: UV and Texture Mapping

Learn a production workflow to UV layout and texture mapping and time-saving techniques to create realistic humans from reference. Disclaimer: Some photographic reference contains nudity and is intended for mature audiences. Software required: Maya 8.5 and up

Advanced
6h 17m
(2)

Created by Justin Marshall

Last Updated Sep 08, 2016

Course Thumbnail
  • Course

Creating Digital Humans 3: UV and Texture Mapping

Learn a production workflow to UV layout and texture mapping and time-saving techniques to create realistic humans from reference. Disclaimer: Some photographic reference contains nudity and is intended for mature audiences. Software required: Maya 8.5 and up

Advanced
6h 17m
(2)

Created by Justin Marshall

Last Updated Sep 08, 2016

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What you'll learn

Learn a production workflow to UV layout and texture mapping and time-saving techniques to create realistic humans from reference. Contains over 6 hours of project-based training for artists learning the technical and artistic processes of creating digital doubles for use in Film and Games. Popular highlights include: Resolution Considerations; Using UVLayout from Headus; UV Layout in Maya; UV Snapshot; Reference Images as Texture Base; Blending Multiple Images; Warping Textures to Fit UV Layout; Color Correcting Texture Sections; Blending Seams; Blending Between Multiple Maps; Texturing NURBS Surfaces; Adding Realism to Hair with Transparency Maps; Creating Procedural Eyes; Creating Eyelashes with Transparency; Troubleshooting UV Seams; Moving Details with Photoshop Tools. Disclaimer: Some photographic reference contains nudity and is intended for mature audiences. Software required: Maya 8.5 and up

Creating Digital Humans 3: UV and Texture Mapping
Advanced
6h 17m
(2)
Table of contents

About the author
Justin Marshall - Pluralsight course - Creating Digital Humans 3: UV and Texture Mapping
Justin Marshall
318 courses 4.7 author rating 1814 ratings

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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