In this RealFlow tutorial, we will learn techniques to create simulations for product shots and commercials. We will use different techniques to create simulated elements for drink product shots, both for still and animated advertisements. Employing various methods to create droplets using RealFlow's SPH solver, we will get to grips bby using daemons. Some of the daemons we will use include the following: surface tension and filters to create realistic droplets and dynamic simulations, sticky and friction values to control the overall dynamics, and finally meshing and rendering the setup for a basic production render, using 3ds Max and V-Ray. Software required: RealFlow 2012, 3ds Max 2011, V-Ray 2.
Introduction and Project Overview Hello, I'm Stuart Armiger, a RealFLow specialist based in Brighton, UK. I've been working with RealFlow for over five years, on mainly commercials, and I have also my name on two films. The first is Augment Pirates, and the second is Tim Burton's Frankenweenie. I have my own studio in Brighton called DYN Studio, where I work remotely when the job allows. In this course, I will show you how to create dripping-wet product shots. We will start with preparing the scene, and geometry, and then go through how to create droplets using two different methods. Next, we will create the pool of water in which the product sits. And then finally, I will go through how we can simulate some of the larger droplets to run down the side of the can, for short animation. The aim of this course is to show you techniques on how to create animated droplets on almost any object you wish, to get that wet look. So that's the introduction. Let's get started on the first tutorial.