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Creating Dynamic Weapon Concepts for Games in Photoshop

Fantasy games have long been known for their beautiful and ornate melee weapons. Software required: Photoshop CC 14.2.

Intermediate
1h 30m
(9)

Created by Eddie Russell

Last Updated Feb 22, 2019

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  • Course

Creating Dynamic Weapon Concepts for Games in Photoshop

Fantasy games have long been known for their beautiful and ornate melee weapons. Software required: Photoshop CC 14.2.

Intermediate
1h 30m
(9)

Created by Eddie Russell

Last Updated Feb 22, 2019

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What you'll learn

Fantasy games have long been known for their beautiful and ornate melee weapons. While often times completely unrealistic, these fantasy weapons can be things of beauty that are sought after by players as an in-game reward. How would an artist even begin to come up with these fantastic designs? Follow along in this training to find out. We'll get started by brainstorming some aggressive but seemingly random silhouette shapes. These shapes don't have a purpose just yet, but hang tight: they will. From there, we'll become a bit more intentional and focus on creating shapes that will become the blades of our weapons. With all these varying shapes created, we'll spend one lesson looking at ways we can combine them to create a completed silhouette for both symmetrical and asymmetrical weapons. Next, we'll sketch some forms on the silhouette and move into rendering them out in grayscale.To wrap up this tutorial, we'll learn how to apply and refine color on top of our grayscale weapon. Software required: Photoshop CC 14.2.

Creating Dynamic Weapon Concepts for Games in Photoshop
Intermediate
1h 30m
(9)
Table of contents

About the author
Eddie Russell - Pluralsight course - Creating Dynamic Weapon Concepts for Games in Photoshop
Eddie Russell
215 courses 4.6 author rating 1181 ratings

Eddie is a content producer for Unity as well as a seasoned shading, texturing, lighting and rendering artist. He takes pride in helping creative professionals reach their learning goals.

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