Creating Dynamic Weapon Concepts for Games in Photoshop

Fantasy games have long been known for their beautiful and ornate melee weapons. Software required: Photoshop CC 14.2.
Course info
Level
Intermediate
Updated
Apr 3, 2014
Duration
1h 30m
Table of contents
Description
Course info
Level
Intermediate
Updated
Apr 3, 2014
Duration
1h 30m
Description

Fantasy games have long been known for their beautiful and ornate melee weapons. While often times completely unrealistic, these fantasy weapons can be things of beauty that are sought after by players as an in-game reward. How would an artist even begin to come up with these fantastic designs? Follow along in this training to find out. We'll get started by brainstorming some aggressive but seemingly random silhouette shapes. These shapes don't have a purpose just yet, but hang tight: they will. From there, we'll become a bit more intentional and focus on creating shapes that will become the blades of our weapons. With all these varying shapes created, we'll spend one lesson looking at ways we can combine them to create a completed silhouette for both symmetrical and asymmetrical weapons. Next, we'll sketch some forms on the silhouette and move into rendering them out in grayscale.To wrap up this tutorial, we'll learn how to apply and refine color on top of our grayscale weapon. Software required: Photoshop CC 14.2.

About the author
About the author

Eddie is the dedicated Pluralsight texturing and rendering tutor. His roots are firmly planted in a deep background in illustration and design, and Eddie lives to express himself through his art. Eddie has been with Pluralsight (and previously Digital-Tutors) for four-plus years, teaching creative artists to expand their knowledge on everything from design and illustration, to hand painting beautiful textures for their models.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
(light music) Hi, I'm Eddie with Digital Tutors. In this series of tutorials, we'll explore a process that will allow you to quickly generate several fantasy weapon concepts for games. Fantasy games have long been known for their beautiful and ornate melee weapons. While oftentimes completely unrealistic, these fantasy weapons can be things of beauty that are sought after by players as an in-game reward. How would an artist even begin to come up with these fantastic designs? In this course, I'll show you how. We'll get started by brainstorming some aggressive but seemingly random silhouette shapes. These shapes don't have a purpose just yet, but, hang tight, they will. From here, we'll become a bit more intentional and focus on creating shapes that will become the blades of our weapons. With all these varying shapes created, we'll spend one lesson looking at ways we can combine them to create a complete silhouette for both symmetrical and assymmetrical weapons. Next, we'll sketch some forms on the silhouette and move into rendering them out in grayscale. To wrap up this course, we'll learn how to apply and refine color on top of our grayscale weapon. After completing this course, you will have learned a workflow that can be utilized in the creation of virtually any melee weapon concept. So let's go ahead and get started with our next lesson.