Environment Modeling Concepts in 3ds Max

In this series of 3ds Max tutorials, we will discuss the concepts, techniques, and tools involved in modeling props, environments, and sets. Software required: 3ds Max 2013.
Course info
Rating
(25)
Level
Beginner
Updated
Mar 4, 2013
Duration
2h 34m
Table of contents
Description
Course info
Rating
(25)
Level
Beginner
Updated
Mar 4, 2013
Duration
2h 34m
Description

In this series of 3ds Max tutorials, we will discuss the concepts, techniques, and tools involved in modeling props, environments, and sets. When building computer generated models for games, film, or broadcast, believable environments, props, and sets are a vital component. The environment sets the stage for the story to play out and can be comprised of hundreds of assets organized into multiple set pieces. Props and environment models are more forgiving regarding their topology because they rarely need to deform. They do present their own challenges however. In this course we will talk about some of those specific challenges environment modelers will face as they start out. We'll talk about different modeling methods and how our approach to smoothing the models affects the workflow we use. We'll also talk about cleaning our assets and creating an organized hierarchy within our scenes. We'll also cover some modeling tips like using modifiers or breaking down repeated objects into manageable sections. In the end you'll have a head start on creating and dressing your own environment models and sets. Software required: 3ds Max 2013.

About the author
Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi I'm Josh with Digital-Tutors, an Autodesk Authorized Publisher. In this series of tutorials, we'll discuss some of the concepts, techniques, and tools involved in modeling props, environments, and sets. When building computer generated models for games, film, or broadcast, believable environments, props, and sets are a vital component. The environment sets the stage for the story to play out, and can be comprised of hundreds of assets organized into multiple set pieces. Props and environment models are more forgiving regarding their topology, because they rarely need to deform. However, they do present their own set of challenges. In this course, we'll talk about some of those specific challenges environment modelers will face as they start out. We'll talk about different modeling methods and how to approach smoothing the models, and how that affects our workflow. We'll also talk about cleaning our assets and creating an organized hierarchy within our scenes. We'll also cover some of the modeling tips like using modifiers and breaking down repeated objects into manageable sections, and in the end you'll have a head start on creating and dressing your own environment models and sets. So with that said, we'll go ahead and we'll get started by talking about our initial layout.