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Exploring the 2D Features in Unity

In this series we will discuss the major components of working with the 2D features in Unity. Software required: Unity 4.3.

Intermediate
2h 19m
(40)

Created by Joshua Kinney

Last Updated Jul 31, 2021

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  • Course

Exploring the 2D Features in Unity

In this series we will discuss the major components of working with the 2D features in Unity. Software required: Unity 4.3.

Intermediate
2h 19m
(40)

Created by Joshua Kinney

Last Updated Jul 31, 2021

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What you'll learn

In this series we will discuss the major components of working with the 2D features in Unity. We'll start off by learning how to set up a 2D Unity project. Then we'll learn how to properly import and slice our sprites. After that we'll learn how to manipulate sprites by blocking in a simple platform level and also learn the importance of Sorting Layers. Then we'll jump into the real fun by assembling, parenting and animating a character. By the end of this tutorial, you will have a better understanding of working with Unity's 2D features. Software required: Unity 4.3.

Exploring the 2D Features in Unity
Intermediate
2h 19m
(40)
Table of contents

About the author
Joshua Kinney - Pluralsight course - Exploring the 2D Features in Unity
Joshua Kinney
137 courses 4.5 author rating 2798 ratings

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

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