Exploring the 2D Features in Unity

In this series we will discuss the major components of working with the 2D features in Unity. Software required: Unity 4.3.
Course info
Rating
(30)
Level
Intermediate
Updated
Jan 21, 2014
Duration
2h 19m
Table of contents
Description
Course info
Rating
(30)
Level
Intermediate
Updated
Jan 21, 2014
Duration
2h 19m
Description

In this series we will discuss the major components of working with the 2D features in Unity. We'll start off by learning how to set up a 2D Unity project. Then we'll learn how to properly import and slice our sprites. After that we'll learn how to manipulate sprites by blocking in a simple platform level and also learn the importance of Sorting Layers. Then we'll jump into the real fun by assembling, parenting and animating a character. By the end of this tutorial, you will have a better understanding of working with Unity's 2D features. Software required: Unity 4.3.

About the author
About the author

Joshua is a devoted games author at Pluralsight. For years Joshua was a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build their own fantastic video games.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi, I'm Josh with Digital Tutors, and I'd like to welcome you to Exploring 2D Features in Unity. In this series of tutorials, we will discuss the major components of working with 2D features in Unity. We'll start off by learning how to set up a 2D Unity project. And then we'll learn how to properly import and slice our sprites. After that, we'll learn how to manipulate sprites by blocking in a simple platform level and also learn the importance of sorting layers. Then we'll jump into the real fun by assembling, parenting, and animating a character. So, by the end of the course, you will have a foundational understanding of how to utilize Unity's 2D features and how you could begin to create your own 2D games. So, with that said, let's get started.