Exploring Animation Principles in Maya: Squash and Stretch

In this collection of lessons, we will learn about the animation principle of squash and stretch. Software required: Maya 2011 and higher.
Course info
Level
Intermediate
Updated
Sep 1, 2010
Duration
28m
Table of contents
Description
Course info
Level
Intermediate
Updated
Sep 1, 2010
Duration
28m
Description

In this collection of lessons, we will learn about the animation principle of squash and stretch. This course will delve in the animation principle of squash and stretch in Maya. The goal of this course is to provide you with a deeper understanding of what squash and stretch is all about. We'll cover everything from learning a technique for automating squash and stretch that computes fast, to exploring ways it can be used to add more flexibility to characters. Software required: Maya 2011 and higher.

About the author
About the author

Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Delano a knob shorter as we built into the animation prince, full of Squash and stretch and Maya as a follow up to our 12 principles course, we decided to go a little deeper and create more focused courses on how each of the principles can be implemented. It's vital that we grasp each principal if we are to improve our skill set as animators. That's exactly what these courses are designed to do. We'll cover everything from running a technique for automating squash and stretch that computes fast to explain ways. We can use this principle to add more flexibility to our characters. And by the end of this course, you have a deeper understanding of what squashing stretches all about, which will in turn strengthen your ability as an animator, as uses principle to remove the rigidity from your character's movements, form or entertaining a natural outcome. With that, let's go ahead and begin